Double Ear Slap Neck Breaker

From your position standing on the enemy's back, pivot on the heels of both feet to "grind" them into the enemy, increasing the amount of damage done by the stomp as the bone fragments are shifted by the pressure at both ends of the spine. Remain standing on his back to pin him down or step off astride him for stability. Extend your arms wide to the sides, bend over at the waist, and slap down with both palms cupped, striking the ears of the face down opponent.

This Double Ear Slap ruptures the eardrums by forcing a column of air into each ear. Even a light blow of this sort on one ear can easily induce vertigo and loss of balance temporarily. A harder blow can rupture the eardrum and permanently disable the enemy, even causing intercranial bleeding. A strong blow can break the temporomandibular joint on both sides and the mastoid process behind each ear, crushing the skull at the base.

Grab the ears with both hands using the Tiger or Dragon Claw formation for a secure grip and jerk the head sharply backward toward you, snapping the neck by hyperextending the throat. This jams the cervical vertebrae against each other, snapping off the vertebral spines and lacerating the vertebral artery and vein.

In combat, this technique is performed with the right knee in the enemy's back, shown elsewhere as a Sentry Removal technique. And, achieves virtually the same effect and injury on the enemy as in the Chin Jab/Palm Heel Strike, which drives the head backward. As in the Palm Heel Strike, there are very few muscles that hold the chin down; gravity usually takes care of that in a vertical bipedal stance. Therefore, it is difficult for even a strong man to withstand this pressure. A sharp twist in either direction when the neck is stretched in this fashion herniates the intervertebral discs and lacerates cervical vertebrae laterally.

A quick jerk backward is all that is required to break the neck, however; if it has not been previously destroyed by the foregoing techniques in Kata Dan'te.

Or, the alternative follow-up technique. In the event the Ninja is not strong enough to snap his neck, or he resists. Which, like all good martial arts, takes advantage of his resistance and turns it against him.

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